![]() ![]() ![]() At the end of each act, you’ll find a junction point where you see a bit of the world from the view of the villain, Serene. The actors who provide the animated likenesses and voices in the game are used in those episodes. What makes the game interesting is how Quantum Break moves beyond Alan Wake and creates actual TV episodes. You always play as Joyce, but you’re often accompanied by allies who want to help you and take down Serene and Monarch Corp., the private security company that he builds with the unfair advantage of being able to go back in time and predict the future. The first time this happens, Jack Joyce realizes that the experiment affected him physically and gave him the ability to manipulate time in small ways. Quantum Break’s world is much more like everyday life - if you could just stop it and freeze everybody in mid-stride. It is told in episodes like a television show, and it has a moody environment appropriate for a chilling psychological thriller. He later finds, to his horror, that he is living out the pages of his unfinished novel. The 2010 game, which I ranked at 98 out of 100, tells the story of a novelist searching for his missing wife. Alan Wake is particularly relevant in understanding Remedy’s direction with Quantum Break. They’re already famous for the narrative-based games they’ve done such as Alan Wake and Max Payne. It’s a nice meta story, created by Remedy’s storyteller Sam Lake and his team of narrative writers. But the Joyce brothers want to undo the fracture and save everyone from the moment when the last grain of sand in the hourglass falls. Serene wants a world with a lifeboat, where most of the people are sacrificed so that a few may live on in search of a solution. Then it becomes a race between the parties to stop the end of time. Time breaks, or suffers a “fracture,” when the experiment goes wrong. His younger brother Jack Joyce is unwittingly lured into using it by his friend, venture capitalist Paul Serene. William Joyce, a brilliant but unstable scientist, has built a time machine. ![]() Sometimes you’ll wonder what’s going on as characters move back and forth in time to try to undo what the other has done. ![]()
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